Stefan Klein

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  1. 201 votes
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    Hi all! I just wanted to give a quick update, since GPU rendering has been out as a beta for a little while. The initial beta was built on NVidia Optix backend and only worked for some Nvidia cards. Thank you for all of the feedback so far!

    One issue we’re hearing is that the GPU renderer errors out and then Dimension doesn’t show the GPU as supported again. Updating to the latest video card drivers is recommended and may resolve this issue.

    We’re actively working on rebuilding the GPU rendering in a different way, so it’s available to all users across all hardware (Nvidia, AMD, MSI, etc).

    We’ll update the status here as we get closer to a beta of the next version of GPU rendering.

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    Stefan Klein commented  · 

    Greg,

    you do NOT need an RTX card, although this one would be faster. It works with nearly every nvidia card. I have a GTX970 and it goes up to 100% GPU usage in the interactive area. In the render area for output, it´s still buggy and goes up and down between 0 and 100% and then crashes.
    Make sure you have a driver that meets the minimum requirements. So don´t use really old drivers.

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    Stefan Klein commented  · 

    Add my vote to GPU rendering.

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    Stefan Klein commented  · 

    GPU raytracing has several advantages, as you know:
    - It´s faster
    - you can raytrace "on the fly": That means, whatever you do, raytracing happens at the same time (during model rotation, light changes, material changes etc. ) Of course, it´s grainy then, but at least you see what you´ll get. GPU raytracing is a game changer.

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    Stefan Klein commented  · 

    If you have GPU raytracing, please let´s have a possibility, where it´s done "on the fly". V-Ray and others can do that. So you can actually work in a GPU driven raytracing mode (for example change 3D model rotation, change lights, change materials etc.) and you see everything raytraced all the time (while you work) in the window, where you actually work.

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  2. 35 votes
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    9 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the suggestion! Can I ask for a bit more detail? Would you want to define an area of the screen and have that keep rendering even if you change your camera? Or just like a quick “Show me this area” then it goes away?

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    Stefan Klein commented  · 

    Actually both :)
    And please give us an option to zoom in and out in the final render/raytracing mode. At the moment we just have a 100% view.

  3. 10 votes
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    7 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →
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    Stefan Klein commented  · 

    Please make first priority to have this feature in Felix, not Capture CC. Capture CC is great and also making fun, but it´s a real joke that there are features that are really needed, which are only in Capture CC and not in a real desktop app. The ability to create brushes, LUTs from photos, textures from photos etc. are great, but we need this in Photoshop!!!
    The same applies for this feature here. We don´t need it in Capture, we need it in Felix. If it is ALSO in Capture CC, yeah, nice.

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  4. 10 votes
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    7 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Great suggestion. You can currently do 3D painting in Photoshop and then export the model as an .obj file so I think the key here with this request is to have a more live-linked experience. Could you talk more about what you’d want there?

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    Stefan Klein commented  · 

    Jeanette,

    the big advantage of Photoshop over all other 3D apps is that I can see a 3D object within a layered composition. I can adjust the 3D object in every way until it "fits" into the composition. And I can adjust all my layers at the same time. So it´s a perfect way to get a perfect layered composition.
    Now with Felix, I can only Import the raytraced (or maybe OpenGL) Version into PS, but I cannot alter the rotation, light etc. So I have to go back to Felix, change all I want to hange, go back to Photoshop (maybe in the future with a smart object), check the layered composition again, just to find out that I still need to tweak something. You get the idea: It´s a back and forth between PS and Felix.
    Or think of working on materials. I want work on them in PS, when the model (which I created in Felix) is in PS.
    One could discuss this endlessly.....

    Stefan Klein

    If Felix and PS are not 100% compatible, you loose the big advantage that PS´s 3D has.
    It´s a back and forth like with any other 3D app.

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    Stefan Klein commented  · 

    What we actually need is 100% compatibility between Photoshop and Felix. Models as well as materials need to be compatible. Lights, camera etc., as well. We need to be able to make a whole 3D scene in Felix and take it to Photoshop as 3D scene and vice versa.

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  5. 97 votes
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    8 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Hi everyone. I wanted to let you know we do plan to add more layers to the .psd output including shadow/light passes, reflection and some other helpful bits. I’ll keep you updated as we get closer on this one.

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  6. 192 votes
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    43 comments  ·  Adobe Dimension: Feature Requests » Lighting  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! Just wanted to say we are starting work on some lighting features this year. While I don’t know the full scope of what we’ll be able to release this year yet, some areas we’re exploring are:

    More directional lights (like the sun) with a lightpainting interface to create custom environment lights.

    Improvements to our Match Image feature to be able to detect and generate multiple indoor lights.

    Improvements to glow materials to make them more expressive.

    Additions of haze, environmental atmosphere, etc.

    Last, but not least, actual 3D placed light objects.

    I’ll update here when we have a more scoped vision or a prototype for testing! :)

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