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Hello everyone! Just wanted to say we are starting work on some lighting features this year. While I don’t know the full scope of what we’ll be able to release this year yet, some areas we’re exploring are:
More directional lights (like the sun) with a lightpainting interface to create custom environment lights.
Improvements to our Match Image feature to be able to detect and generate multiple indoor lights.
Improvements to glow materials to make them more expressive.
Additions of haze, environmental atmosphere, etc.
Last, but not least, actual 3D placed light objects.
I’ll update here when we have a more scoped vision or a prototype for testing! :)
That's the one--- thanks. Happy New Year!
Thanks Jeanette. I was referring to the FR I posted on the public forum and it got merged with another earlier FR on lighting. Lighting requests were much more detailed.
Did the previous FR from Felix not translate into Dn? There was a much more intensive request on lighting from that forum...
Depth map (shadow map)- need to see the point from which the depth and point of origin is computed. Depth map framing- i.e. spotlights, omnidirectional (point) light, directional (infinite) light. Ability to raise the resolution of the shadow map to obtain the desire effect and eliminate visual artifacts. Ability to use more than one light in a scene. Ability to focus lights on different objects independently from one another. Ability to control transparency object shadow support. Ability to control shadow color according to the scene.
Raytraced shadows- (the one we all want for many of desired issues state above are not normally issues with raytrace!)
Ambient Occlusion in global illumination- indirect light that interreflects with surfaces in a scene.
IBL- ability to create one’s own. (Ps has this ability which helps one experiment according to their creation.)
Bounce Light- bouncing light from a reflective surface.
Caustics- (one I have wished for a long time- ability to fake but…) Key in regard to transparent object lighting.
Fresnel Effect- object surface determines the transmitted light effect.
Anisotropic Highlights- another surface/light effect desired.
Reflection- Diffuse, glossy and specular.
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