Jean Michel Le Goff

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  1. 170 votes

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    Hey everyone! Today we announced the release of a new app – Adobe Substance 3D Stager.

    Stager builds on the foundation of Dimension but has a completely reworked infrastructure and is built for pro audiences.

    Stager includes support for CAD import including dozens of new formats, the full list can be found in the Stager documentation:
    https://substance3d.adobe.com/documentation/sg/import-export-formats-213060294.html

    CAD Import is only available for those with the Enterprise version of the Substance 3D Collection plan. More information on this plan is available here:

    https://www.adobe.com/creativecloud/business/enterprise/substance3D.html

    You can find more information about Stager here:
    https://www.adobe.com/products/substance3d-stager.html

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    Jean Michel Le Goff commented  · 

    Hi,
    in addition to Mark's post, it should be cool, if nurbs geometry remains nurbs like Stager's parametric shape, and allows to add round corners...

    or at least add round corner feature to shaders...

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    Jean Michel Le Goff commented  · 

    Hi,

    Is the current version of Stager already able to import Cad files?

    I've installed the trial version (1.0) and Step files don't look recognized...

    Many Thanks

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    Jean Michel Le Goff commented  · 

    I agree with Josiah,
    But when importing Step/Iges files it's important to manage the UV's accordingly.
    May be the project "Anorigami" from Substance Team can help.

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    Jean Michel Le Goff commented  · 

    @chuck,

    Hello, for your information Photoshop is already able to open IGS files, and then you should be able to export to OBJ in order to finish your work in Dimension...

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    Jean Michel Le Goff commented  · 

    Do you know that you can open an Igs file in Photoshop CC and export it in OBJ in order to import it in Dimension CC?

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    Jean Michel Le Goff commented  · 

    I may agree with Step files, but I'm less sure for STL...
    Stl is fine for 3D printing, but for Rendering there is no information either for normals nor textures...

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    Jean Michel Le Goff commented  · 

    I guess that the most problem with IGS and STP is that the Surfaces are described as Nurbs and not as Polygons
    But in the other hand, Photoshop is able to do it (at least Igs)
    the second issue will be to have consistant UV's

  2. 1 vote

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    0 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
    Jean Michel Le Goff shared this idea  · 
  3. 13 votes

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    16 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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    Jean Michel Le Goff commented  · 

    I agree,
    The goal is to get control of how UV’s are generated to be able to generate consistant textures.

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    Jean Michel Le Goff commented  · 

    About UV, it could also be valuable in Felix to modify UV Offset, scale and rotation.

    for a single mesh, you may want to apply one texture or another but with different size.
    managing this texture size at render time could help iterate faster.

  4. 1 vote

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    0 comments  ·  Adobe Dimension: Feature Requests » Content  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 4 votes

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    0 comments  ·  Adobe Dimension: Feature Requests » Interface  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 26 votes

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    under review  ·  5 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
    Jean Michel Le Goff supported this idea  · 
  7. 1 vote

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    0 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 2 votes

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  9. 14 votes

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    5 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →

    At some point we do plan to have cloth functionality in Dimension. I’m updating the status here because we’ve actually got some progress on our physics engine with our first physics feature (drop to ground) and have some more in the works. So this has matured enough I feel like I can publically say we’ll do cloth at some point! It’s probably still a while out though. I’ll update when we’re closer to starting work on that area particularly.

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    Jean Michel Le Goff commented  · 

    Hello,

    Any update on this topic?
    Some features to help handling soft materials could be valuable for fashion and leather goods design

  10. 17 votes

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    3 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 144 votes

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    34 comments  ·  Adobe Dimension: Feature Requests » Content  ·  Flag idea as inappropriate…  ·  Admin →
    Jean Michel Le Goff supported this idea  · 
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    Jean Michel Le Goff commented  · 

    Export material to CC library is mandatory.

    Export to U3M (universal material) may be useful

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    Jean Michel Le Goff commented  · 

    For saving,why not saving them in the cc Librairy, by drag´n drop ?

    For applying on multiple object I agree that the Sampler tool is fine. But when you have some « placed » texture, you may need to adjust offset/orientation object by object and I guess that these parameters are attached to the material and not to the Mesh. So if you edit them for one it move on all the object section so you need to make copies... except if there is a way to link which parameters are kept in the instances.

  12. 221 votes

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    72 comments  ·  Adobe Dimension: Feature Requests » Animation  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all, just wanted to give a little update on Animation for Dimension. We believe animation is an important part of working with 3D and do plan to include animation features in the future, however it will not be for 2019. Likely this will start in 2020 but I’ll update as we get closer!

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  13. 40 votes

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    5 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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    Jean Michel Le Goff commented  · 

    Is that feature still under « evaluation »?

    In addition, when exporting this scene in GLB, could it be possible to bake it in the Normal map layer, in order to get the effect in any GLB/USDZ viewer?

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    Jean Michel Le Goff commented  · 

    Yes, this should be really mandatory to give more realistic renderings from basic shapes.

    In V-ray there was a "round corner" feature but I'm not sure if Dimension is still based on this software.

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  14. 21 votes

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    under review  ·  6 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
    Jean Michel Le Goff supported this idea  · 
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    Jean Michel Le Goff commented  · 

    Hello,
    I completely agree with this feed.

    could it be possible to browse the scene based on Material hierarchy instead of Geometry?
    I'm in the sam e case a Big assembly with a lot of parts and want to replace the material of all the parts which share the same one.

  15. 6 votes

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    under review  ·  4 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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    Jean Michel Le Goff commented  · 

    Even if this topic is not new, is there any update about this one?

    I agree that it is possible to select manually some polygons of a shape in order to affect another material, but the process is manual. what about if the selection is already possible by a texture?
    Is it possible to load it as a selection mask in Photoshop?
    or is it possible to Add a shader parameter as "Visibility" beside "Opacity" ?
    or can we have a particular shader which can mix 2 materials separeted by a "2D texture" or procedural one?

    Many Thanks

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  16. 9 votes

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    Jean Michel Le Goff commented  · 

    Dimension is able to generate some UV if the model is missing it. But the result can be strange, so it should be nice to be able to edit those UV,s in Dimension to get something more accurate.

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    Jean Michel Le Goff commented  · 

    Hello,

    My 5 cents to this feed.

    It should be nice to be able to open the texture of the object in Ai with the UV Overlay as you may have in Photoshop when you edit a texture.
    It could help placing the artwork on the product when the returning in Dimension
    Many Thanks

  17. 70 votes

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    50 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hey everyone! I saw a good number of new questions here, so thought I’d respond to everyone with an update. Unfortunately we still don’t have true ‘vector’ support in Dimension.

    Whatever ‘size’ and resolution your vector is in Illustrator is what it’s going to be applied as in Dimension. When importing to Dimension we convert it to a .png and use that.

    I recommend using a minimum of about 1000×1000 size images from Ai or Ps. 2000×2000 is better. 4000×4000 is best! ;D

    This quality reduction can also be cause because of the way 3D models work. The entire image you use is shared across the model and then only as a part of the canvas based on camera zoom. So you could be zooming in to part of the model and rendering it at a higher resolution than the graphic was originally.

    Decal resolution can also be affected by…

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  18. 31 votes

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    4 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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    Jean Michel Le Goff commented  · 

    I've voted too

    Jean Michel Le Goff supported this idea  · 
  19. 248 votes

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    95 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! Thank you so much for your patience and interest in this idea over the last several years. At Adobe MAX 2018 we demoed a technology called Project Fantastic Fold, and over the last year we’ve been working on bringing that into reality.

    I’m pleased to say we’re opening our first private beta for Project Fantastic Fold, a tool for interactively folding dielines into 3D models.

    The private beta requires you to join the Prerelease. If you’re interested please head to https://www.fantasticfold.com/ and sign up for the beta program!

    Jean Michel Le Goff supported this idea  · 
  20. 44 votes

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    Jean Michel Le Goff commented  · 

    Hello,
    My 10 cents to this feed to say that exporting Dimension scene to a 3D pdf file will be very disappointing.
    Even if 3D pdf was a very good solution some years ago, the 3d rendering it was able to handle was quite poor. Thanks to « substance like » shaders and with the more and more acceptance of Gltf/glb files, this file format is far much more qualitative for sharing 3D scenes...
    It’s quite universally supported on Win10 and MacOS even if USDZ could be a good candidate as alternative export file format.
    But please, don’t ask neither to export to OBJ as MTL side-car file for handling texture supports only diffusé textures (at least a bump extra texture) but not specular, roughness, metalness, normal as Gltf is able to do.

    Many thanks

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