jmlg12

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  1. 4 votes
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    under review  ·  4 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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    jmlg12 commented  · 

    Even if this topic is not new, is there any update about this one?

    I agree that it is possible to select manually some polygons of a shape in order to affect another material, but the process is manual. what about if the selection is already possible by a texture?
    Is it possible to load it as a selection mask in Photoshop?
    or is it possible to Add a shader parameter as "Visibility" beside "Opacity" ?
    or can we have a particular shader which can mix 2 materials separeted by a "2D texture" or procedural one?

    Many Thanks

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  2. 7 votes
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    jmlg12 commented  · 

    Dimension is able to generate some UV if the model is missing it. But the result can be strange, so it should be nice to be able to edit those UV,s in Dimension to get something more accurate.

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    jmlg12 commented  · 

    Hello,

    My 5 cents to this feed.

    It should be nice to be able to open the texture of the object in Ai with the UV Overlay as you may have in Photoshop when you edit a texture.
    It could help placing the artwork on the product when the returning in Dimension
    Many Thanks

  3. 57 votes
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    44 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hey everyone! I saw a good number of new questions here, so thought I’d respond to everyone with an update. Unfortunately we still don’t have true ‘vector’ support in Dimension.

    Whatever ‘size’ and resolution your vector is in Illustrator is what it’s going to be applied as in Dimension. When importing to Dimension we convert it to a .png and use that.

    I recommend using a minimum of about 1000×1000 size images from Ai or Ps. 2000×2000 is better. 4000×4000 is best! ;D

    This quality reduction can also be cause because of the way 3D models work. The entire image you use is shared across the model and then only as a part of the canvas based on camera zoom. So you could be zooming in to part of the model and rendering it at a higher resolution than the graphic was originally.

    Decal resolution can also be affected by…

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  4. 11 votes
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    4 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →

    At some point we do plan to have cloth functionality in Dimension. I’m updating the status here because we’ve actually got some progress on our physics engine with our first physics feature (drop to ground) and have some more in the works. So this has matured enough I feel like I can publically say we’ll do cloth at some point! It’s probably still a while out though. I’ll update when we’re closer to starting work on that area particularly.

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    jmlg12 commented  · 

    Hello,

    Any update on this topic?
    Some features to help handling soft materials could be valuable for fashion and leather goods design

  5. 24 votes
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    4 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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    jmlg12 commented  · 

    I've voted too

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  6. 88 votes
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    jmlg12 commented  · 

    I agree with Josiah,
    But when importing Step/Iges files it's important to manage the UV's accordingly.
    May be the project "Anorigami" from Substance Team can help.

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  7. 220 votes
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    91 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! Thank you so much for your patience and interest in this idea over the last several years. At Adobe MAX 2018 we demoed a technology called Project Fantastic Fold, and over the last year we’ve been working on bringing that into reality.

    I’m pleased to say we’re opening our first private beta for Project Fantastic Fold, a tool for interactively folding dielines into 3D models.

    The private beta requires you to join the Prerelease. If you’re interested please head to https://www.fantasticfold.com/ and sign up for the beta program!

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  8. 36 votes
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    jmlg12 commented  · 

    Hello,
    My 10 cents to this feed to say that exporting Dimension scene to a 3D pdf file will be very disappointing.
    Even if 3D pdf was a very good solution some years ago, the 3d rendering it was able to handle was quite poor. Thanks to « substance like » shaders and with the more and more acceptance of Gltf/glb files, this file format is far much more qualitative for sharing 3D scenes...
    It’s quite universally supported on Win10 and MacOS even if USDZ could be a good candidate as alternative export file format.
    But please, don’t ask neither to export to OBJ as MTL side-car file for handling texture supports only diffusé textures (at least a bump extra texture) but not specular, roughness, metalness, normal as Gltf is able to do.

    Many thanks

  9. 2 votes
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    Hello! I’d like to understand more what functionality you’d expect from ‘layers’ in the context of a 3D scene.

    Would you expect to use this primarily for organization, or would it actually behave as layers do in 2D apps where top layers would always render over back laters, regardless of 3D positioning?

    I’d also love to know why you’re looking for layers specifically as opposed to what we have today. What are you trying to do you can’t achieve?

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  10. 36 votes
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    4 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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    jmlg12 commented  · 

    Yes, this should be really mandatory to give more realistic renderings from basic shapes.

    In V-ray there was a "round corner" feature but I'm not sure if Dimension is still based on this software.

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  11. 10 votes
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    6 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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  12. 71 votes
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    jmlg12 commented  · 

    @chuck,

    Hello, for your information Photoshop is already able to open IGS files, and then you should be able to export to OBJ in order to finish your work in Dimension...

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    jmlg12 commented  · 

    Do you know that you can open an Igs file in Photoshop CC and export it in OBJ in order to import it in Dimension CC?

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    jmlg12 commented  · 

    I guess that the most problem with IGS and STP is that the Surfaces are described as Nurbs and not as Polygons
    But in the other hand, Photoshop is able to do it (at least Igs)
    the second issue will be to have consistant UV's

  13. 117 votes
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    26 comments  ·  Adobe Dimension: Feature Requests » Content  ·  Flag idea as inappropriate…  ·  Admin →
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    jmlg12 commented  · 

    For saving,why not saving them in the cc Librairy, by drag´n drop ?

    For applying on multiple object I agree that the Sampler tool is fine. But when you have some « placed » texture, you may need to adjust offset/orientation object by object and I guess that these parameters are attached to the material and not to the Mesh. So if you edit them for one it move on all the object section so you need to make copies... except if there is a way to link which parameters are kept in the instances.

  14. 192 votes
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    Hey everyone. There’s been a lot of discussion here, and some of it is turning quite negative. I was going to wait, but wanted to jump in right away.

    We have absolutely been listening and, as mentioned before, have GPU rendering in progress. We have our first build testing in-house right now and will be making it available on Prerelease soon.

    Please, note this first release of GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. Plans for AMD and Mac is still in the works but won’t be happening this year.

    You can join our prerelease program with this invitation link: https://www.adobeprerelease.com/beta/6D4BC437-A571-40B6-B398-1D29A4A13985/participate/7A1DBA5A-6CF2-4023-EE2F-3CA7B25DF3BE

    Or if you’re already a member just visit www.adobeprerelease.com and visit the Dimension program.

    We hope to upload our first GPU enabled build later this week.

    Cloud rendering is in NO WAY a replacement or way to evade doing work to support…

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    jmlg12 commented  · 

    Hello,

    Can you share what are the 5 features on the top of your list?

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    jmlg12 commented  · 

    Yes!!!!

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  15. 3 votes
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    1 comment  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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    jmlg12 commented  · 

    Great,

    Many thanks

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  16. 41 votes
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    6 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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  17. 57 votes
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    Hi everyone! I wanted to let you know that we’ve started work on supporting more file formats. We won’t be able to address all of them at the same time. Our initial new formats we’re looking to support will be:

    .fbx
    .step
    .iges
    .stl

    When these are available on prerelease I will post an update here with an invitation for you to come try it out! Thank you for the feedback!

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    jmlg12 commented  · 

    I may agree with Step files, but I'm less sure for STL...
    Stl is fine for 3D printing, but for Rendering there is no information either for normals nor textures...

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  18. 4 votes
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  19. 4 votes
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    Thank you for the suggestion! I’m only loosely familiar with AxF. I’m curious to know your pipeline, what other tools are you using? Why, for your workflow, and in your words, would this be important to support? More details help stimulate the conversation and get votes for those who might not be familiar with the AxF format and helps the product team understand your needs.

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  20. 13 votes
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