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    Hey everyone. There’s been a lot of discussion here, and some of it is turning quite negative. I was going to wait, but wanted to jump in right away.

    We have absolutely been listening and, as mentioned before, have GPU rendering in progress. We have our first build testing in-house right now and will be making it available on Prerelease soon.

    Please, note this first release of GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. Plans for AMD and Mac is still in the works but won’t be happening this year.

    You can join our prerelease program with this invitation link:

    Or if you’re already a member just visit and visit the Dimension program.

    We hope to upload our first GPU enabled build later this week.

    Cloud rendering is in NO WAY a replacement or way to evade doing work to support…

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    SAMUEL IP commented  · 

    @Dries Vervoort at least most graphic designers I know have reasonably spec'd GPUs, maybe not top-of-the-line cards a la those usually found in film editors or 3D artists, but having the support of GPU rendering for a entry level 3D design app is going to make things slightly easier!

    SAMUEL IP supported this idea  · 

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