Hey everyone! Today we announced the release of a new app – Adobe Substance 3D Stager.
Stager builds on the foundation of Dimension but has a completely reworked infrastructure and is built for pro audiences.
Stager includes a new material model that provides a ton of new controls including displacement and tessellation.
In addition Stager’s material model supports sheen, clear coat, anisotropy, subsurface scattering, dispersion, and much more!
You can find more information about Stager here:
An error occurred while saving the commentDan Kellett commented
Felix uses PBR textures so your bump is held in the normal map. If you don't have a normal map for your texture you can easily create one in photoshop. Just open your base color texture, go to filters>3D>normal this will open a separate dialogue box where you can adjust your normal map. Once you are happy with the normal map (its default settings are usually pretty good) export the normal map (PNG seems to work very well) import this to the normal map in Felix and you will see your bump mapping.
Hope this helps?