Colin Holgate

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  1. 209 votes

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    Hi all! I just wanted to give a quick update, since GPU rendering has been out as a beta for a little while. The initial beta was built on NVidia Optix backend and only worked for some Nvidia cards. Thank you for all of the feedback so far!

    One issue we’re hearing is that the GPU renderer errors out and then Dimension doesn’t show the GPU as supported again. Updating to the latest video card drivers is recommended and may resolve this issue.

    We’re actively working on rebuilding the GPU rendering in a different way, so it’s available to all users across all hardware (Nvidia, AMD, MSI, etc).

    We’ll update the status here as we get closer to a beta of the next version of GPU rendering.

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    Colin Holgate commented  · 

    Would Adobe adding AMD support be an easier solution than us all switching to PC, or adding eGPU?

  2. 29 votes

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    31 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    As of January 11, 2021, Cloud Rendering (beta) has been removed from Dimension.

    Thank you for all who participated in using the beta during this time and for the exceptional feedback provided to the team! We are continuing to develop our rendering solutions including in-app, cloud, and automation offerings and you can expect more rendering news in future releases.

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    Colin Holgate commented  · 

    I have been trying cloud rendering, with small documents and slightly large (around2048x1048). Each time I get a failed message, and something about my credits being refunded. I sent the first one is as an error report.

    Should cloud rendering be working at the moment?

  3. 199 votes

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    43 comments  ·  Adobe Dimension: Feature Requests » Lighting  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! Just wanted to say we are starting work on some lighting features this year. While I don’t know the full scope of what we’ll be able to release this year yet, some areas we’re exploring are:

    More directional lights (like the sun) with a lightpainting interface to create custom environment lights.

    Improvements to our Match Image feature to be able to detect and generate multiple indoor lights.

    Improvements to glow materials to make them more expressive.

    Additions of haze, environmental atmosphere, etc.

    Last, but not least, actual 3D placed light objects.

    I’ll update here when we have a more scoped vision or a prototype for testing! :)

  4. 9 votes

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    Colin Holgate commented  · 

    We're maybe going to make a 360 panorama interface for someone, where all that the user would see is the skybox, and maybe some WebGL objects in front of that. Ideally I would like to build up a scene with models and an existing skybox, to create a new skybox that won't need all of the geometry that went into making the scene.

    I am already working that way using SketchUp, using the LightUp extension to export the six images for the skybox. But it would be nice to get the better rendering.

    Colin Holgate shared this idea  · 

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