Colin Holgate

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  1. 212 votes

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    Hey everyone! Today we announced the release of a new app – Adobe Substance 3D Stager.

    Stager builds on the foundation of Dimension but has a completely reworked infrastructure and is built for pro audiences.

    Stager incorporates Adobe Mercury Rendering Engine – with an entire new GPU backend for Vulkan APIs that is hardware agnostic. While the first release remains GPU rendering for NVIDIA cards only we are working with AMD for GPU support as well.

    You can find more information about Stager here:
    https://www.adobe.com/products/substance3d-stager.html

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    Colin Holgate commented  · 

    Michael, I set the downloading going from the web page. That then opened the CC desktop app, and presumably it did download the software somewhere. Some time later it then showed a message saying that the software was not available for Apple Silicon machines.

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    Colin Holgate commented  · 

    Would Adobe adding AMD support be an easier solution than us all switching to PC, or adding eGPU?

  2. 33 votes

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    33 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    As of January 11, 2021, Cloud Rendering (beta) has been removed from Dimension.

    Thank you for all who participated in using the beta during this time and for the exceptional feedback provided to the team! We are continuing to develop our rendering solutions including in-app, cloud, and automation offerings and you can expect more rendering news in future releases.

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    Colin Holgate commented  · 

    I have been trying cloud rendering, with small documents and slightly large (around2048x1048). Each time I get a failed message, and something about my credits being refunded. I sent the first one is as an error report.

    Should cloud rendering be working at the moment?

  3. 207 votes

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    45 comments  ·  Adobe Dimension: Feature Requests » Lighting  ·  Flag idea as inappropriate…  ·  Admin →
  4. 9 votes

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    Colin Holgate commented  · 

    We're maybe going to make a 360 panorama interface for someone, where all that the user would see is the skybox, and maybe some WebGL objects in front of that. Ideally I would like to build up a scene with models and an existing skybox, to create a new skybox that won't need all of the geometry that went into making the scene.

    I am already working that way using SketchUp, using the LightUp extension to export the six images for the skybox. But it would be nice to get the better rendering.

    Colin Holgate shared this idea  · 

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