James Lovell

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    Hey everyone. There’s been a lot of discussion here, and some of it is turning quite negative. I was going to wait, but wanted to jump in right away.

    We have absolutely been listening and, as mentioned before, have GPU rendering in progress. We have our first build testing in-house right now and will be making it available on Prerelease soon.

    Please, note this first release of GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. Plans for AMD and Mac is still in the works but won’t be happening this year.

    You can join our prerelease program with this invitation link: https://www.adobeprerelease.com/beta/6D4BC437-A571-40B6-B398-1D29A4A13985/participate/7A1DBA5A-6CF2-4023-EE2F-3CA7B25DF3BE

    Or if you’re already a member just visit www.adobeprerelease.com and visit the Dimension program.

    We hope to upload our first GPU enabled build later this week.

    Cloud rendering is in NO WAY a replacement or way to evade doing work to support…

    James Lovell commented  · 

    Greg Beckemeier, I'm running a Quadro here so i don't have access to Nvidia Experience.. All i know is i get a
    lot of crashes with GPU rendering so i'm using CPU until it's fixed and stable.

    James Lovell commented  · 

    Stefan Klein, Ah! that's interesting, I've learnt something today! that's what is says on the product info.

    "Please, note this first release of GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. "

    James Lovell commented  · 

    Greg Beckemeier, You need one of the new RTX Nvidia cards.

    James Lovell supported this idea  · 
    James Lovell commented  · 

    Definitely a must to become useful to me; Please implement this feature!

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