Anton Qvarfordt

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      Hey everyone, Jeanette with the Dimension team here. We are conducting a survey all about 3D Characters!

      This survey takes 10 minutes to complete. The survey will remain open until Friday, March 22nd at 12:00 PM PT.

      Here is the link for the survey:
      https://www.surveymonkey.com/r/FXGB5PD

      At the end of the survey, you will have the option to indicate whether you are interested in participating in a 60-minute, 1:1 research interview about 3D characters. Selected participants will receive a $100 USD Amazon gift card as a thank you for their time, upon completion of the interview.

      Anton Qvarfordt commented  · 

      Sure I get it takes time :) Just nice to know features you want is in the pipe.

      Whether or not to separate the softwares I guess that to some degree is a architectural question of what makes sense and ends up playing well together. I can see a world where the Felix software has the functionality of Fuse but reinforced by Felix allowing assembled characters to make use of things like applying materials to different parts of characters making alterations to model also using the Felix tools. Maybe even to the point where you feel you can push the assembled character into a unique creative vision beyond what I imagine likely possible using only part assembly.

      I can also see a world where it gets cluttered and where the useful application scenarios of the software gets a bit indistinct.

      That said what I really want fundamentally is just Fuse pushed farther with more features, assets (model parts + animations) and customization options. Freeing up valuable resources when developing games (Fuse atm is really just too limited in asset content). If that can be reinforced by Felix that's great in whichever form it'd take.

      Anton Qvarfordt commented  · 

      Hey, my primary interest in this software would be having it contain the functionality that Fuse does. IE assembling characters, rigging and assigning animations. Is that features that you're planning on implementing in this program looking forward?

      Anton Qvarfordt supported this idea  · 

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