Emmanuel PEPIN

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  1. 9 votes
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    Emmanuel PEPIN commented  · 

    hello,
    This would be handy if you could choose a gradient as the background color. And an even better thing: if the light of the scene could have an influence on the illumination of the solid background color.
    Regards,
    Emmanuel

  2. 2 votes
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    0 comments  ·  Adobe Dimension: Feature Requests » Interface  ·  Flag idea as inappropriate…  ·  Admin →
    Emmanuel PEPIN shared this idea  · 
  3. 8 votes
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    1 comment  ·  Adobe Dimension: Feature Requests » Interface  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 6 votes
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    1 comment  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Thank you for the suggestion (and sharing your work). Just to be clear I understand the request you’d like to set up tiling/rotation etc. of a texture on one model, then when you use it on another model have it be effectively the same size on the screen?

    Would that mean if the objects are different scale that the texture automatically sizes up or down for the model to maintain a consistent visual pattern?

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    Emmanuel PEPIN commented  · 

    Hello Jeanette,
    First need: If the objects are the same size, the texture should have the same scale. Secondly, it would be great if you could choose automatic texture options like: original size, adjust to the surface and ... if the UV map of the sphere was displayed on the whole sphere.
    For example, I create a cube, a cylinder, and a sphere with exactly the same size. Then I put on the same texture with an image instead of color. Unfortunately the size of the image in the texture will be reproduced at very different zoom levels and positions on each object.
    https://www.behance.net/gallery/64106701/Texture-test
    The worst is the UV map on the sphere: the texture is reproduced symmetrically on each half.

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  5. 63 votes
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    Dimension 2.3 is now available (July 16th) and has cut render times significantly through the use of a new technology: Denoising powered by Adobe Sensei machine learning. Now, we can render significantly less time and still provide the same high quality end result. You can find the denoising option in the application preferences.

    At this time our rendering is still CPU based, so I’ll be leaving this idea marked as ‘started’ until we complete our GPU rendering integration which we have started.

    Emmanuel PEPIN supported this idea  · 
  6. 104 votes
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    21 comments  ·  Adobe Dimension: Feature Requests » Content  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 11 votes
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    2 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 3 votes
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    1 comment  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 183 votes
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    Hey everyone. There’s been a lot of discussion here, and some of it is turning quite negative. I was going to wait, but wanted to jump in right away.

    We have absolutely been listening and, as mentioned before, have GPU rendering in progress. We have our first build testing in-house right now and will be making it available on Prerelease soon.

    Please, note this first release of GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. Plans for AMD and Mac is still in the works but won’t be happening this year.

    You can join our prerelease program with this invitation link: https://www.adobeprerelease.com/beta/6D4BC437-A571-40B6-B398-1D29A4A13985/participate/7A1DBA5A-6CF2-4023-EE2F-3CA7B25DF3BE

    Or if you’re already a member just visit www.adobeprerelease.com and visit the Dimension program.

    We hope to upload our first GPU enabled build later this week.

    Cloud rendering is in NO WAY a replacement or way to evade doing work to support…

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  10. 17 votes
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    under review  ·  4 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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    Emmanuel PEPIN commented  · 

    Hello Jeanette,

    I love the new version of Felix : User interface and tools are more simple and effective.
    What's new about the development of UV Map Editing?

    Regards,
    Emmanuel PEPIN

    Emmanuel PEPIN supported this idea  · 

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