Franck Payen

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  1. 1 vote

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    0 comments  ·  Adobe Dimension: Feature Requests » Save / Load  ·  Flag idea as inappropriate…  ·  Admin →
    Franck Payen shared this idea  · 
  2. 117 votes

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    12 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Hi everyone. I wanted to let you know we do plan to add more layers to the .psd output including shadow/light passes, reflection and some other helpful bits. I’ll keep you updated as we get closer on this one.

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    Franck Payen commented  · 

    Hope we get more news on that someday :)

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  3. 31 votes

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    4 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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    Franck Payen commented  · 

    Lately, substance released AWESOME sbsar materials, like the coffee drops/puddle that you can align with a mask.

    But these, in Dimension, will only work on white background.

    This image is what I have to do via photoshop to get water drops on a tatami layer :)

    Any input would be appreciated :)

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  4. 88 votes

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    20 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 13 votes

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    Thanks for the suggestion! Very interesting. I’m curious what the core thing you’re trying to do is, though.

    Do you want it to import to the same location so that it’s visible because your camera is looking one way and it’s importing behind you? Or is it more about composition, like you’re placing it near that object so want to start there?

    Currently we always import objects to the origin of the scene (0,0,0) because different objects might be broken into pieces but intended to align that way. Some other options could be:
    - Import to selection as you described above
    - Import to center of current view
    - Not at import but have additional controls for “move to this object” or “center to my view” type of functionality.

    Lots possible here, and none of it is particularly hard, so more understanding the why you want this.

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  6. 147 votes

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    29 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →
    Franck Payen supported this idea  · 
  7. 1 vote

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    1 comment  ·  Adobe Dimension: Feature Requests » Interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Franck Payen commented  · 

    I do hope so :) As long as I don't have too send you a real french machine, i'm ok to help !

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  8. 1 vote

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    Thank you for the feedback! We have some great plans around breaking text objects out into separate lines and glyphs with more control and in a more non-destructive way.

    For now you can use the “Convert to Standard Model” action in the action panel to break each glyph into standard mesh objects.

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  9. 75 votes

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    24 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Today Dimension allows you to queue multiple camera views in Render mode. We’re working to expand this system to multiple configurations of one scene as well as working on automation features for rendering multiple documents.

    Will provide more information as we get further along!

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  10. 6 votes

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    Franck Payen commented  · 

    Hey @jeanette. I know this is a long feature request, but, with the arrival of Aero, where I try to conform and export lots of smaller items one by one, this feature is become crucial.

    Thanks to MacOs for remembering a few recent folders…

  11. 144 votes

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    33 comments  ·  Adobe Dimension: Feature Requests » Content  ·  Flag idea as inappropriate…  ·  Admin →
  12. 18 votes

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    Franck Payen commented  · 

    Main reason for .dae is that it's a format exported directly from Photoshop's 3D files with a few practical options as export plane or object only.

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  13. 207 votes

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    45 comments  ·  Adobe Dimension: Feature Requests » Lighting  ·  Flag idea as inappropriate…  ·  Admin →
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  14. 2 votes

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    0 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    This should be very feasible. We do allow you (as of Dimension 2.2) to copy/paste selections of geometry into new objects. Right now the selection method is using Magic Wand, so if your material application is the same as a magic wand selection then you could do this today.

    For a future enhancement we can add a way to select the polygons a material is assigned to.

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  15. 41 votes

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    16 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hey everyone! Today we announced the release of a new app – Adobe Substance 3D Stager.

    Stager builds on the foundation of Dimension but has a completely reworked infrastructure and is built for pro audiences.

    Stager includes a new material model that provides a ton of new controls including displacement and tessellation.

    In addition Stager’s material model supports sheen, clear coat, anisotropy, subsurface scattering, dispersion, and much more!

    You can find more information about Stager here:
    https://www.adobe.com/products/substance3d-stager.html

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    Franck Payen commented  · 

    Steve, with the latest release, and after building a lot of materials libraries FROM stubstance, now you can have real substance materials directly INSIDE Dimension :) Just some of these settings are/aren't exposed :)

  16. 57 votes

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    Franck Payen commented  · 

    Everytime I'm doing some composition in Dimension, I see myself creating a top view camera, and more than often I also build a left view/front view in addition. Then I go back to my main camera.

    Now I know how this works, and I start by creating a * star * preset, but having those under hand for ANY scene would be good.

    Honestly, I think I never had a single "non demo" project where I would not move objects on a plane AT FIRST.

    Then of course, I'll setup a camera and tweak things in 3D space to avoid graphic knots.

    I suppose default storing of a top + left view doesn't make an heavier default file :)

    (PS : Sorry, I can't edit my first post from the app).

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    Franck Payen commented  · 

    Top view left view

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  17. 245 votes

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    94 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! Thank you so much for your patience and interest in this idea over the last several years. At Adobe MAX 2018 we demoed a technology called Project Fantastic Fold, and over the last year we’ve been working on bringing that into reality.

    I’m pleased to say we’re opening our first private beta for Project Fantastic Fold, a tool for interactively folding dielines into 3D models.

    The private beta requires you to join the Prerelease. If you’re interested please head to https://www.fantasticfold.com/ and sign up for the beta program!

  18. 18 votes

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    4 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the suggestion! I’d love to know here if rendering was faster would you prefer smart objects in Dimension so you can place the new graphics in 3D? The reason I ask is mostly because if we bake the materials and lighting down to 2D there’s a bit more limitation on what you could do with the PS smart object. For example replacing the packaging label wouldn’t update to show in reflections or refractions in the rest of the scene. Is that an okay limitation?

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  19. 17 votes

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    3 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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    Franck Payen commented  · 

    Interesting idea, especially, some of the decals are just "printed" on the material paper, while some are actual decals/stickers that should show some depth, even a thin bevel and emboss.

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  20. 25 votes

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    7 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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    Franck Payen commented  · 

    Still interested in this one, wether separate layer for each decals (now that we can have multiple decals) or at least a separate additional layer to select them.

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