Fabian Hayes

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  1. 17 votes
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    Fabian Hayes commented  · 

    Add a wireframe material/shader or render option.
    Need to render an object as a 'digital model' so I
    thought it would be cool to have a material that makes the object look like a wireframe model ...

    Fabian Hayes supported this idea  · 
  2. 5 votes
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    0 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 9 votes
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    Thanks for the suggestion! Very interesting. I’m curious what the core thing you’re trying to do is, though.

    Do you want it to import to the same location so that it’s visible because your camera is looking one way and it’s importing behind you? Or is it more about composition, like you’re placing it near that object so want to start there?

    Currently we always import objects to the origin of the scene (0,0,0) because different objects might be broken into pieces but intended to align that way. Some other options could be:
    - Import to selection as you described above
    - Import to center of current view
    - Not at import but have additional controls for “move to this object” or “center to my view” type of functionality.

    Lots possible here, and none of it is particularly hard, so more understanding the why you want this.

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  4. 9 votes
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  5. 28 votes
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  6. 9 votes
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    2 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 46 votes
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    38 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hello all! Happy to say Dimension 2.2 released today (April 2nd, 2019) with some updates for Decal resolution. It should be much higher across the board and also has some new controls for graphics to be placed into “fill” mode for layered graphics.

    This is not a complete solution for infinite resolution rendering. When you import graphics that are vector we are currently rasterizing based on the size of the original document. Both vector and raster images still also do have an internal size limit. This is a first step to boost the quality while we work on making the graphics truly resolution independent.

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  8. 6 votes
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    2 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 43 votes
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    7 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    We’ve started some design work for basic parametric primitives, 3D shapes like cubes, cones, spheres, etc, that can be used to build up some fundamentals to work with.

    I will update you all as we move forward on this!

    Fabian Hayes commented  · 

    Right now there already are some objects in the library, installed with Dimension CC. But ...
    Would it be possible to add some generators for geometric objects?
    Cubes, Cones, Spheres Prisms, Pyramids and so on ...

    So everyone might generate the object that is needed. With some exact values to edit the object. Like 'Illustrator' with the star/poligon tool does.

    I think it's not a simple request, because of software philosophic and UI reasons ... ;-)

    Fabian Hayes supported this idea  · 
  10. 4 votes
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    Fabian Hayes commented  · 

    I think there are some simple render settings possible, like a slider to adjust the render time/performance, just for the more 'unexperienced' users.
    For professionals it might be useful to adjust the CPU-usage and parallel threads and a bit more.
    (Maybe a bit like 'Cinebench' from MAXON ...)

    Working in Photoshop while rendering isn't really fun right now.

    (Little Workaround for Windows 10 users: You can change the CPU priority in the task manager!)

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  11. 6 votes
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    under review  ·  1 comment  ·  Adobe Dimension: Feature Requests » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  12. 15 votes
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    8 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 79 votes
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    15 comments  ·  Adobe Dimension: Feature Requests » Content  ·  Flag idea as inappropriate…  ·  Admin →
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  14. 4 votes
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  15. 2 votes
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    0 comments  ·  Adobe Dimension: Feature Requests » Lighting  ·  Flag idea as inappropriate…  ·  Admin →
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  16. 142 votes
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    37 comments  ·  Adobe Dimension: Feature Requests » Lighting  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! Just wanted to say we are starting work on some lighting features this year. While I don’t know the full scope of what we’ll be able to release this year yet, some areas we’re exploring are:

    More directional lights (like the sun) with a lightpainting interface to create custom environment lights.

    Improvements to our Match Image feature to be able to detect and generate multiple indoor lights.

    Improvements to glow materials to make them more expressive.

    Additions of haze, environmental atmosphere, etc.

    Last, but not least, actual 3D placed light objects.

    I’ll update here when we have a more scoped vision or a prototype for testing! :)

    Fabian Hayes supported this idea  · 
  17. 59 votes
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  18. 14 votes
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    8 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
    Fabian Hayes commented  · 

    Saving a PSD after the render process adds standardized layers in the PSD. DOF, Material etc. ...
    Why not making it possible to adjust what kind of layers I need. It might be possible that there are much more layers that might be interesting for users.

    Fabian Hayes supported this idea  · 

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