Travis Birdsall

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  1. 8 votes
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    Thanks for the suggestion! Very interesting. I’m curious what the core thing you’re trying to do is, though.

    Do you want it to import to the same location so that it’s visible because your camera is looking one way and it’s importing behind you? Or is it more about composition, like you’re placing it near that object so want to start there?

    Currently we always import objects to the origin of the scene (0,0,0) because different objects might be broken into pieces but intended to align that way. Some other options could be:
    - Import to selection as you described above
    - Import to center of current view
    - Not at import but have additional controls for “move to this object” or “center to my view” type of functionality.

    Lots possible here, and none of it is particularly hard, so more understanding the why you want this.

    Travis Birdsall commented  · 

    This is similar to an idea I would like to see. When building in a certain area it can be frustrating having to return to the scene origin so you can grab a new object then scale/position it to where you are working.

    My idea was to swap the selected model for a new one, whilst retaining all the scale/position properties. You could duplicate your current model in the scene, then perhaps dragging a new model onto that one replaces it, ready to be positioned without having to move the camera.

    This would also be useful when you've got a perfectly positioned cube, for example, but decide you want it to be a rounded cube instead. Copying the co-ordinates and scale properties doesn't always work as they're rounded to the nearest decimal point, so a 'model swap' feature could come in handy.

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  2. 11 votes
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    6 comments  ·  Adobe Dimension: Feature Requests » Interface  ·  Flag idea as inappropriate…  ·  Admin →

    Work for multiple view windows hasn’t begun and is still in review. While we understand the value of multiple viewports we have a good bit of work to do on improving the one viewport we currently have. We’re focusing on the current composition, bookmark and render experience for this year but will probably start looking into multiple cameras and viewports more next year.

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  3. 1 vote
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    planned  ·  3 comments  ·  Adobe Dimension: Bugs » Materials  ·  Flag idea as inappropriate…  ·  Admin →
    Travis Birdsall commented  · 

    Thanks! It's currently my workaround for point lights, but I need a higher glow value to make it work :-)

    Travis Birdsall commented  · 

    "Glow can actually be set to any number in the input field..."

    Hmm... if I input any number above 1, for example I click on the input field and type 25, then hit enter, it just goes back to 1. Likewise if I click in the input field and hit the up arrow it stops at 1.

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  4. 1 vote
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    5 comments  ·  Adobe Dimension: Bugs » Crash  ·  Flag idea as inappropriate…  ·  Admin →

    We have a fix in place for the deletion of files when we’re unable to save it and will deliver that live in our next bug patch (in May).

    We’d love to get some more information from you if you can get into another session that is unable to save so we can prevent that issue all together though. Once you get in that state, close the application and then look for the application logs. There are two called:

    DimensionGPUProfiler.log
    Dimension.log

    And they are located here:

    Mac: ~/Library/Logs/Adobe/
    Win: ~\username\appdata\local\Adobe\Dimension

    If you can send those to tickets@adobedimension.com with a reference comment to the issue or link back to this forum so I can correlate the logs with the problem, that would be extremely helpful.

    Travis Birdsall commented  · 

    No problem, if it happens again I'll grab those files. I think my original save was to CC files on each occasion, and it happened on both the regular and beta versions.

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  5. 8 votes
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    Travis Birdsall commented  · 

    Combined with buttons to view directly from top/side etc. this would be very helpful for positioning of objects.

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  6. 6 votes
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  7. 22 votes
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    2 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 25 votes
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    Hey everyone, Jeanette with the Dimension team here. We are conducting a survey all about 3D Characters!

    This survey takes 10 minutes to complete. The survey will remain open until Friday, March 22nd at 12:00 PM PT.

    Here is the link for the survey:
    https://www.surveymonkey.com/r/FXGB5PD

    At the end of the survey, you will have the option to indicate whether you are interested in participating in a 60-minute, 1:1 research interview about 3D characters. Selected participants will receive a $100 USD Amazon gift card as a thank you for their time, upon completion of the interview.

    Travis Birdsall supported this idea  · 
    Travis Birdsall commented  · 

    Fuse characters to Dimension would be very helpful for me.

    My current workflow is:

    - Create scene in Dimension and render out

    - Create character in Fuse

    - Open Dn render in Photoshop and add Fuse character

    - Position and pose character using Mixamo pre-sets

    - Export posed character from Ps as 3D object

    - Add posed character to Dn scene (to unify lighting/reflections) and re-render.

    - Return to Ps for finishing

    I would like to skip the whole Ps stage between renders. Importing the Fuse character and posing with integrated Mixamo (same as Ps workflow) directly in Dn would be far more intuitive, as well as time saving.

  9. 8 votes
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    2 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
    Travis Birdsall supported this idea  · 
  10. 60 votes
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    18 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →
    Travis Birdsall supported this idea  · 
  11. 4 votes
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    Travis Birdsall shared this idea  · 

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