25 votes18 comments · Adobe Dimension: Feature Requests » Performance · Flag idea as inappropriate… · Admin →
We released Dimension 1.1 today which has some great performance boosts. Scenes now render an average of 20% faster. In our tests the actual increase was up to 67% faster but the gain is variable for the complexity of the scene and the quality of the render.
However, we’re not done and will continue to optimize performance, especially for rendering times. Please enjoy the increase and look forward to more!
Well, guess what, if you opted to focus on GPU rendering instead of "refining CPU rendering" the results would be x10 times faster.
Hello all! Just a note we’ve begun work on a beta for cloud rendering service. You can join the Dimension Prerelease program to get access to early builds and try alpha/beta features here:
Why do you insist on CPU-only rendering? I don't want cloud rendering, I have monster GPU, all I need is your 3d application to support it, like any other respectable 3d applications do from the outset and since 2000.
88 votes63 comments · Adobe Dimension: Feature Requests » Performance · Flag idea as inappropriate… · Admin →
Hey everyone, realized I haven’t updated here in a little while. There’s a lot getting ready for our next Dimension release (2.0 comin’ atcha soon!). I don’t have details to share yet, but we did some architectural work and are actively investigating GPU support. It won’t be available in 2.0, but we’re laying the ground work and we’ll update you as we move forward.
This is laughable - 3d rendering application without planned GPU rendering support - what's next, Adobe? - new app for drawing without pen support? "We are focusing on improving mouse-based drawing at this time"?
This is a must, what are you thinking?
Hello everyone! The Dimension team is very interested in the topic of creation/modeling/editing as a whole. We haven’t added any creation so far, but are actively researching this area. We have a new survey on modeling and editing and would love your thoughts on the topic!
I concur - flat text as decal as it ought be quick to implement, but ultimately also text rendered as object.