Chelsi Peters

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  1. 289 votes
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    61 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all! We’re taking a look at adding extrusion to Dimension later this year. We’re combining this with a text tool and hope to support vector/text extrusion later this year. I’ll update here as we progress!

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    Chelsi Peters commented  · 

    One of the 3D software titles I currently use supports this through their 3D Text panel. It allows the user to import .eps files that you can add an extrusion and bevel to, along with materials, etc. The caveat is that it supports older Illustrator .eps files so that the vector import doesn't have things like clipping paths, knockouts, etc. :)

  2. 11 votes
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    Thanks for the suggestion! Very interesting. I’m curious what the core thing you’re trying to do is, though.

    Do you want it to import to the same location so that it’s visible because your camera is looking one way and it’s importing behind you? Or is it more about composition, like you’re placing it near that object so want to start there?

    Currently we always import objects to the origin of the scene (0,0,0) because different objects might be broken into pieces but intended to align that way. Some other options could be:
    - Import to selection as you described above
    - Import to center of current view
    - Not at import but have additional controls for “move to this object” or “center to my view” type of functionality.

    Lots possible here, and none of it is particularly hard, so more understanding the why you want this.

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    Chelsi Peters commented  · 

    Hi Jeanette, for some reason i'm not seeing a way to attach the images to the original post I made. Perhaps I'm missing something simple. If not can you let me know how to get the screenshots I took to you. :) . Thank you!

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    Chelsi Peters commented  · 

    It's more about composition so that I can place it where i want to start from which is the previous object. I've used VUE 3D products for years, and it always does this without asking.

    When I'm working on a 3D composition I may reject multiple camera angles and object placements in my obsession to get things exactly the way I want them. I'm SUPER picky, but I believe that I'm not alone in that regard.

    If I had multiple viewports it would be easy to move a new object near to my first object, I understand that's coming later though.

    I'll update my post to show an alignment tool that VUE uses that may work for you as well. It's very easy to use! It will take a little bit before I can do so as I'm in the midst of rendering an environment. :)

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  3. 12 votes
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    1 comment  ·  Adobe Dimension: Feature Requests » Interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Chelsi Peters commented  · 

    Could an infinite ground plane object be added? Sometimes images end up to low res, having the ability to have materials aded to an infinite ground plane object would be handy as you could eventually be able to setup whether or not the ground plane receives shadows, etc.

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  4. 99 votes
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    21 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →
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    Chelsi Peters commented  · 

    This feature would be fabulous! It's an easy way to create a quick model such as a bowl, etc. So that you don't get funky textures and decals once we've created the Boolean object correctly it may be worthwhile to "bake" the polygons.

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  5. 24 votes
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    4 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
    Chelsi Peters supported this idea  · 
  6. 16 votes
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    under review  ·  5 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
    Chelsi Peters supported this idea  · 
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    Chelsi Peters commented  · 

    Right now the folder structure of scene object materials is a bit cumbersome. I get that you can link them but if you have a large scene with a lot of objects it's quite cumbersome to have to click on each object you want to update with the new material you've selected.

    The right hand panel grouping in Dn doesn't allow you to drag the divider up or down which even further complicates object material selection as you have to scroll. I always end up missing one. :)

    I propose an icon or panel that would allow you to quickly brows all of the materials in your scene.

    From that panel you would be able to do multiple functions by right clicking. I've attached images to illustrate my proposal.

  7. 186 votes
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    43 comments  ·  Adobe Dimension: Feature Requests » Lighting  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! Just wanted to say we are starting work on some lighting features this year. While I don’t know the full scope of what we’ll be able to release this year yet, some areas we’re exploring are:

    More directional lights (like the sun) with a lightpainting interface to create custom environment lights.

    Improvements to our Match Image feature to be able to detect and generate multiple indoor lights.

    Improvements to glow materials to make them more expressive.

    Additions of haze, environmental atmosphere, etc.

    Last, but not least, actual 3D placed light objects.

    I’ll update here when we have a more scoped vision or a prototype for testing! :)

    Chelsi Peters supported this idea  · 
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    Chelsi Peters commented  · 

    A lot of 3D programs have more than one light type available that can easily be added to the scene. These would be vastly different than the currently available environment lights that are image based.

    I've attached an image of some common ones that are in a 3D program I use. These lights can be moved, rotated, have their color changed, intensity changed, etc.

    I recently did a composition where I used part of a model that was available in Dimension (billboard object), I had to add my own lights (fake it) in Photoshop as I was attempting to replicate the feeling that the customer was looking at a stage. The before and after images are attached. The "before" image is the render out of dimension. The after image shows the change in lighting that we added to the scene plus the color shift that we didn't want to influence the lighting as we were attempting to create depth.

    Using the ambient environment light didn't fully illustrate the look we were going for. Being able to add the lights listed in the light types image would have greatly improved the composition overall. Admins please don't hesitate to contact me directly if you would like to discuss further.

    Our use case for dimension is different than most as we are actually using the items we render in UI/UX.

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