harley davis

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    45 comments  ·  Adobe Dimension: Feature Requests » Lighting  ·  Flag idea as inappropriate…  ·  Admin →
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    harley davis commented  · 

    For those of you attempting to use Dimension for testing lighting objects, It sounds like it would be amazing when it's built in. However, did you realize that you can create some of those effects in After Effects? You can place objects and flow the lighting together with the scene, and export to a format for use with After Effects, then create an invisible solid that emits light with a definitive angle (you might need several for a single light lamp, Ziv), which would give you the ability to show how that light would fill its initial beams. Using some solids around the surfaces that bounce light, you could then bounce the light off of them and see some of it's bounce character. It's a bit of work, and I'll admit I was looking for this in Dimension. It would be great to be able to do this natively in a single app. However, I've found that Adobe is a Suite designed set with the notion that working in teams is a better way to go, allowing people to focus on one area of expertise at a time and outputting more work faster. A great idea, but the market has been bottoming out, making single user workflows more popular and teamwork a lot less common. A bit more overlap in some of the new applications would be very much appreciated.
    For this reason, I applaud you all, and to adobe, I cannot wait to see this in action.

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    harley davis commented  · 

    In vectorworks, Daz studio and others, putting up lights is easier. A light is an object you can move around, point, and alter the properties of directly, and you can put many of them into the composition. You can throw a switch to turn them on or off, and see a basic idea of the changes almost immediately. Most of this requires greater graphics card support, so perhaps as an "If graphics card is not cpu" then this is active kind of thing. DAZ has an IRAY render mode that works very fast when you have nvidia or similar graphics card capable of it. OpenGL is better supported across the board, but it's often slower. Perhaps an extremely low quality render can be done in the background processing. Either way, it would be great to see the effect of lighting and be able to click on a lamp object to move it around.

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  3. 8 votes

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    harley davis commented  · 

    Maybe just add the option to copy it. Auto importing textures will take up cloud space. I'd rather decide where to pull my textures from and where they go, but copying them into the file folder where the project is being built is definitely a good idea.

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