James Higgins

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  1. 18 votes

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    4 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the suggestion! I’d love to know here if rendering was faster would you prefer smart objects in Dimension so you can place the new graphics in 3D? The reason I ask is mostly because if we bake the materials and lighting down to 2D there’s a bit more limitation on what you could do with the PS smart object. For example replacing the packaging label wouldn’t update to show in reflections or refractions in the rest of the scene. Is that an okay limitation?

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    James Higgins commented  · 

    Personally a PS smart object would be fine for my requirements. I create a lot of product picture style files for websites (White background, single item to display the product, only change with a lot of the products is the label, the container is the same) So reflection and refraction doesn't bother me as much, plus it will allow me to apply the product label in a higher quality then Dimension currently seems to render.

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  2. 88 votes

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    20 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →
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    James Higgins commented  · 

    Being able to add simulated liquid into my objects would be a real time saver. I'm currently placing a slightly scaled down copy inside of the original bottle with a cut out where I want to liquid level to be. This works fine until the bottle is placed at any kind of angle and the liquid remains perfectly level, which isn't very realistic.

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  3. 70 votes

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    50 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hey everyone! I saw a good number of new questions here, so thought I’d respond to everyone with an update. Unfortunately we still don’t have true ‘vector’ support in Dimension.

    Whatever ‘size’ and resolution your vector is in Illustrator is what it’s going to be applied as in Dimension. When importing to Dimension we convert it to a .png and use that.

    I recommend using a minimum of about 1000×1000 size images from Ai or Ps. 2000×2000 is better. 4000×4000 is best! ;D

    This quality reduction can also be cause because of the way 3D models work. The entire image you use is shared across the model and then only as a part of the canvas based on camera zoom. So you could be zooming in to part of the model and rendering it at a higher resolution than the graphic was originally.

    Decal resolution can also be affected by…

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    James Higgins commented  · 

    Having the decals render at their full resolution would be great. The rest of the model renders in flawlessly and looks fantastic, so really happy with the software there, but it is unfortunately held back by the decal quality which is almost always blurry and grainy, even when rendering at 32bit high quality with very high resolution files created in Illustrator.

    My clients love the prospect of using renders as their primary product pictures and even included them in their advertising material. Unfortunately the quality of the decals on the products are the only things turning them away from the idea.

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  4. 212 votes

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    Hey everyone! Today we announced the release of a new app – Adobe Substance 3D Stager.

    Stager builds on the foundation of Dimension but has a completely reworked infrastructure and is built for pro audiences.

    Stager incorporates Adobe Mercury Rendering Engine – with an entire new GPU backend for Vulkan APIs that is hardware agnostic. While the first release remains GPU rendering for NVIDIA cards only we are working with AMD for GPU support as well.

    You can find more information about Stager here:
    https://www.adobe.com/products/substance3d-stager.html

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    James Higgins commented  · 

    Currently limited to rendering only via my CPU. While it meets the requirements for using the program the rendering times are still very long and being able to allocate my GPU to the task would speed up times substantially while keeping my machine usable via the CPU.

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