James Higgins

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  1. 9 votes
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    2 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the suggestion! I’d love to know here if rendering was faster would you prefer smart objects in Dimension so you can place the new graphics in 3D? The reason I ask is mostly because if we bake the materials and lighting down to 2D there’s a bit more limitation on what you could do with the PS smart object. For example replacing the packaging label wouldn’t update to show in reflections or refractions in the rest of the scene. Is that an okay limitation?

    James Higgins commented  · 

    Personally a PS smart object would be fine for my requirements. I create a lot of product picture style files for websites (White background, single item to display the product, only change with a lot of the products is the label, the container is the same) So reflection and refraction doesn't bother me as much, plus it will allow me to apply the product label in a higher quality then Dimension currently seems to render.

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  2. 1 vote
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    0 comments  ·  Adobe Dimension: Feature Requests » Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 49 votes
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    16 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →
    James Higgins commented  · 

    Being able to add simulated liquid into my objects would be a real time saver. I'm currently placing a slightly scaled down copy inside of the original bottle with a cut out where I want to liquid level to be. This works fine until the bottle is placed at any kind of angle and the liquid remains perfectly level, which isn't very realistic.

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  4. 36 votes
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    This feature is actually done in our internal builds and will be available in the next version of Dimension. I’ll provide an update when it’s available but you’ll soon be able to:

    • Export any selected object from Dn scene as it’s own .dn file locally
    • Drag a selected model from a Dn scene into CC Libraries to save it as a reusable component
    • Import any .dn scene into another .dn scene
    James Higgins commented  · 

    Being able to save a model to my Adobe Library and place it into any Dimension scene I create would be great. At the moment I'm creating all of my clients products in a single scene, which is a lot of asset and layer juggling when I'm piecing a new project together. Being able to just drag and drop one from my library into a scene as/when I need it would be a real quality of life update.

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  5. 45 votes
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    34 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hello all! Happy to say Dimension 2.2 released today (April 2nd, 2019) with some updates for Decal resolution. It should be much higher across the board and also has some new controls for graphics to be placed into “fill” mode for layered graphics.

    This is not a complete solution for infinite resolution rendering. When you import graphics that are vector we are currently rasterizing based on the size of the original document. Both vector and raster images still also do have an internal size limit. This is a first step to boost the quality while we work on making the graphics truly resolution independent.

    James Higgins commented  · 

    Having the decals render at their full resolution would be great. The rest of the model renders in flawlessly and looks fantastic, so really happy with the software there, but it is unfortunately held back by the decal quality which is almost always blurry and grainy, even when rendering at 32bit high quality with very high resolution files created in Illustrator.

    My clients love the prospect of using renders as their primary product pictures and even included them in their advertising material. Unfortunately the quality of the decals on the products are the only things turning them away from the idea.

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  6. 138 votes
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    Hello everyone! I know it’s been quiet on the GPU side of things for a while now. I wanted to let you know it’s been actively under the works for a bit, but a lot going on behind the scenes. Here’s what I can say so far!

    In Dimension 2.0 we’ve launched an entire new rendering engine, the Adobe Dimension Renderer. This is an in-house rendering engine which allows us to have more direct control over many things. We’re actively working on GPU support and have our first beta proof for the RTX cards, demoed at Adobe MAX last week:
    https://www.youtube.com/watch?v=B4zNBOYcD1s

    This includes an overhaul to being able to interact with the render mode, so thinking about both rendering during design work and as final renders. We’re still working on this and are looking to port the technologies to new cards and platforms (AMD, Mac Metal, etc.)

    In…

    James Higgins commented  · 

    Currently limited to rendering only via my CPU. While it meets the requirements for using the program the rendering times are still very long and being able to allocate my GPU to the task would speed up times substantially while keeping my machine usable via the CPU.

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