Luís Camacho

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  1. 33 votes

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    33 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    As of January 11, 2021, Cloud Rendering (beta) has been removed from Dimension.

    Thank you for all who participated in using the beta during this time and for the exceptional feedback provided to the team! We are continuing to develop our rendering solutions including in-app, cloud, and automation offerings and you can expect more rendering news in future releases.

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    Luís Camacho commented  · 

    The scene I rendered had two boxes from the Starter Assets, side by side, with decals in each face.

    But there's nothing to test really. Just take one (1) box from the Starter Assets, add one decal from the Starter Assets too if you want. Render it and sure enough, 10 minutes to render. If it were two boxes with shadows interacting it would have been 20 minutes. I'm using the High quality render setting and the file uploading only took a few seconds.

    The point is not if 20 minutes seems a long time, or 10 minutes. The point is a free software renders the same thing in literal seconds using nothing other than my relatively cheap graphics card. No clouds, no credits. Also this credits thing opens the door to 'pay per render' micro transactions. Let's not go that way please. Thanks!

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    Luís Camacho commented  · 

    Err... I just tested the cloud rendering feature... it still takes 20 minutes to render a simple image! It just does it offsite! By the way, it's not even clear if I can close the Dimension app and the render will continue in the cloud. What was the point of this feature???

    The main issue of slow rendering is that it's slow! A fast rendering solution is needed to work with client requests!

    I'll give you an example of a workflow I'm doing with a client I'm working with right now. I'm doing designs for about 20 take out pails, the client and his partners can and do ask for revisions to these designs all the time. Some times they ask for changes in just a couple, other times they have a batch of feedback that changes all the pails. I'm supposed to do these changes and send them revised images.

    Of these 20 only about 5 or so are chosen to be taken into production. The rest are discarded. Well, at 20 minutes per render, revisions to the 20 pails would take almost 7 hours to render, even in the cloud! WHAT??

    Here's my actual workflow for this project, for all the WIP designs are rendered using Blender's Eevee real time engine. This outputs renders realistic enough, and with almost no noise, to be usable for these revisions. Those renders take about 6 seconds (!) for a 1500x1000 image.

    For pails that go into production I'll use Blender's Cycles engine to output images with physics based shadows, reflections, and a transparent background with shadows (ie shadow catcher ground plane). Those images take 45 seconds to render.

    This level of speed enables me to quickly respond to client requests, and easily send them revisions without having to worry about time constrains. Eevee outputs all 20 pail renders in 2 minutes, Dimension even with cloud rendering takes 7 hours. The choice is easy...

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    Luís Camacho commented  · 

    Thanks for the cloud rendering update, I guess it will help if I ever find myself with the need of rendering something on the go. But for general use? No thanks. GPU render please!

    Nvidia recently announced that it will bring it's real time ray tracing tech to older graphic card, including my own GeForce 1060. All the more reason to focus on getting GPU supported. I also see in the release notes that support for external rendering engines is being considered. It should be added immediately, there's good free render engines out there (Cycles, ProRender) that would solve this issue.

    Thanks!

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  2. 117 votes

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    12 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Hi everyone. I wanted to let you know we do plan to add more layers to the .psd output including shadow/light passes, reflection and some other helpful bits. I’ll keep you updated as we get closer on this one.

    Luís Camacho supported this idea  · 
  3. 2 votes

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    Great suggestion! Have you tried the publish to web button we have on the top right corner? Would be great to hear what you think about it.
    We do not yet have a way to embed our content into websites and definitely looking into it.

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  4. 4 votes

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  5. 212 votes

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    Hey everyone! Today we announced the release of a new app – Adobe Substance 3D Stager.

    Stager builds on the foundation of Dimension but has a completely reworked infrastructure and is built for pro audiences.

    Stager incorporates Adobe Mercury Rendering Engine – with an entire new GPU backend for Vulkan APIs that is hardware agnostic. While the first release remains GPU rendering for NVIDIA cards only we are working with AMD for GPU support as well.

    You can find more information about Stager here:
    https://www.adobe.com/products/substance3d-stager.html

    Luís Camacho supported this idea  · 
  6. 249 votes

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    98 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! Thank you so much for your patience and interest in this idea over the last several years. At Adobe MAX 2018 we demoed a technology called Project Fantastic Fold, and over the last year we’ve been working on bringing that into reality.

    I’m pleased to say we’re opening our first private beta for Project Fantastic Fold, a tool for interactively folding dielines into 3D models.

    The private beta requires you to join the Prerelease. If you’re interested please head to https://www.fantasticfold.com/ and sign up for the beta program!

    Luís Camacho supported this idea  · 

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