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  1. 10 votes

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    0 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →
    afk cigg supported this idea  · 
  2. 7 votes

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    1 comment  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 14 votes

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    under review  ·  0 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 41 votes

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    16 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hey everyone! Today we announced the release of a new app – Adobe Substance 3D Stager.

    Stager builds on the foundation of Dimension but has a completely reworked infrastructure and is built for pro audiences.

    Stager includes a new material model that provides a ton of new controls including displacement and tessellation.

    In addition Stager’s material model supports sheen, clear coat, anisotropy, subsurface scattering, dispersion, and much more!

    You can find more information about Stager here:
    https://www.adobe.com/products/substance3d-stager.html

    afk cigg supported this idea  · 
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    afk cigg commented  · 

    They already have normal maps. I feel the addition of Height Maps would be most beneficial. Height maps have adjustments that Normal maps aren't capable of producing in the final render.

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    afk cigg commented  · 

    We already have Normal Map, Roughness, and Metallic. The addition of a Height Map input would be great to add more detail and make more realistic / defined materials. With just the Normal Map input it feels restricting on the level of detail for material textures.

  5. 15 votes

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  6. 15 votes

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    2 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 22 votes

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    0 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Dimension uses the Adobe Standard Material which is based off of the NVidia MDL language. Our supported extension is ‘.mdl’, but it does require the Adobe Standard Material type. You can create MDLs using Substance Painter and Designer at the moment.

    https://helpx.adobe.com/dimension/using/standard-materials.html

    For MTL we do have a conversion process when importing it along with an .obj but we do not have a standalone MTL importer yet. This is something we can add though. Since this is an idea based forum I’ll edit this question to be a proposal to support importing MTL materials.

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  8. 19 votes

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    5 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 21 votes

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  10. 23 votes

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    under review  ·  1 comment  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 21 votes

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    0 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →
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  12. 21 votes

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    under review  ·  6 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 23 votes

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  14. 26 votes

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    under review  ·  5 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 26 votes

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    0 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →
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  16. 33 votes

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    Hello! Snapping in 3D is a huge must for Dimension! I wanted to share two things!

    First, if you haven’t tried it yet, clicking on the “pivot handle” (the white handle at the center of the gizmo) will let you drag models along the surface of other models and the ground. I’ve attached a .gif and you can learn more about the move tools in Dimension here:
    https://helpx.adobe.com/dimension/using/use-transform-tools-select-arrange-objects.html

    Second, we’re also going to start working on some more advanced object snapping. I’ll update soon when we have progress!

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  17. 33 votes

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  18. 53 votes

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    10 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hello! In our next release we’ve added automatic UV generation and error fixing so if you have a model with no UVs or that we detect UV errors you’ll get a prompt to resolve the issue.

    This process is currently fully automatic and we are not yet adding manual UV mapping and controls. Once the new feature is out we’ll continue to evaluate providing manual custom UV controls.

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  19. 33 votes

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    33 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    As of January 11, 2021, Cloud Rendering (beta) has been removed from Dimension.

    Thank you for all who participated in using the beta during this time and for the exceptional feedback provided to the team! We are continuing to develop our rendering solutions including in-app, cloud, and automation offerings and you can expect more rendering news in future releases.

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  20. 31 votes

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    4 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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