Hello everyone! First, I wanted to apologize for the delay in communication on this issue. I realize that unreliable, pixelated graphics are a huge blocker for the work you’re trying to do in Dimension. Due to a number of technical backend reasons, we weren’t able to start on this right away, but we’re now actively working on resolving this issue.
The engineering team has requested some user files. If you have a saved .dn scene with a pixelated graphic you can send in to help in testing the solution that you’re willing to send in, it would be much appreciated!
You can e-mail your .dn scene files up to 20MB directly to firstname.lastname@example.org. If it’s larger than 20MB please send via a link using Dropbox, WeShare, Google Drive, or another file transfer service. Please include a brief description to let me know the file shows a pixelated decal.Chris Ebels commented
@Daniel - Awesome workaround man. I'm going to try this in my project and see if slicing up the graphics and applying them that way can clean up the result. It's less than ideal but if it works it just saved me a headache and extra money.Chris Ebels commented
It's amazing to me that such a glaring issue hasn't been fixed yet. I was planning to use Dimension to render out product images but all the fine print is too pixelated. No matter how I try there seems to be no way to get a sharp enough texture on the labels for fine detail.Chris Ebels supported this idea ·