Frederic Simard

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  1. 20 votes
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    The last status update on this was some time ago, so I wanted to refresh it! As you are no doubt aware we ended up not making this change, as previously stated.

    We’re still reviewing what we want to do here. With translucency, the renderer bounces lights around the scene, takes information like what color it bounced off of and that’s why our translucent objects have some information baked into the transparency.

    Just turning off the BG transparency is pretty easy, but making translucent things render without that ‘baked in’ environment information is a big challenge. We’re working on some other areas with higher priority, but continue to keep this topic top of mind.

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    Frederic Simard commented  · 

    Hello. On other render software, when we use for example glass material on an object, there is actual alpha transparency in the final render. I want that, it's very odd that this isn't standard. Now all I get it opaque glass with the background color in it.

    The goal is to place many of these files in InDesign and we can see the objects behind that transparency.

    Or put the transparency inside a channel mask.

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  2. 201 votes
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    Hi all! I just wanted to give a quick update, since GPU rendering has been out as a beta for a little while. The initial beta was built on NVidia Optix backend and only worked for some Nvidia cards. Thank you for all of the feedback so far!

    One issue we’re hearing is that the GPU renderer errors out and then Dimension doesn’t show the GPU as supported again. Updating to the latest video card drivers is recommended and may resolve this issue.

    We’re actively working on rebuilding the GPU rendering in a different way, so it’s available to all users across all hardware (Nvidia, AMD, MSI, etc).

    We’ll update the status here as we get closer to a beta of the next version of GPU rendering.

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    Frederic Simard commented  · 

    "GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology"

    Why?! Why don't you use CUDA or OpenCL and offload some of the massive calculations to the GPU? I'm sitting on 2176 GFLOPS (136 GFLPS double precision) processing power that is unused on this computer by Dimension. That's a shame. Granted 8x3.3 Ghz is cool and fast, but adding 2xAMD D300 would be better.

    And what about using a second machine or even more, with Dimension open on them, just like Apple Compressor, and use them as slaves to render? I have 3 Mac minis I use as a compute farm, that would be perfect for this. Doesn't even have to be the full Dimension app, just a small companion app that can only be driven by the main app on the local network.

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