Frederic Simard

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    0 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
    Frederic Simard shared this idea  · 
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    Hey everyone. There’s been a lot of discussion here, and some of it is turning quite negative. I was going to wait, but wanted to jump in right away.

    We have absolutely been listening and, as mentioned before, have GPU rendering in progress. We have our first build testing in-house right now and will be making it available on Prerelease soon.

    Please, note this first release of GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. Plans for AMD and Mac is still in the works but won’t be happening this year.

    You can join our prerelease program with this invitation link: https://www.adobeprerelease.com/beta/6D4BC437-A571-40B6-B398-1D29A4A13985/participate/7A1DBA5A-6CF2-4023-EE2F-3CA7B25DF3BE

    Or if you’re already a member just visit www.adobeprerelease.com and visit the Dimension program.

    We hope to upload our first GPU enabled build later this week.

    Cloud rendering is in NO WAY a replacement or way to evade doing work to support…

    Frederic Simard commented  · 

    "GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology"

    Why?! Why don't you use CUDA or OpenCL and offload some of the massive calculations to the GPU? I'm sitting on 2176 GFLOPS (136 GFLPS double precision) processing power that is unused on this computer by Dimension. That's a shame. Granted 8x3.3 Ghz is cool and fast, but adding 2xAMD D300 would be better.

    And what about using a second machine or even more, with Dimension open on them, just like Apple Compressor, and use them as slaves to render? I have 3 Mac minis I use as a compute farm, that would be perfect for this. Doesn't even have to be the full Dimension app, just a small companion app that can only be driven by the main app on the local network.

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