Hector Cabarcas

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  1. 365 votes

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    72 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all! We’re taking a look at adding extrusion to Dimension later this year. We’re combining this with a text tool and hope to support vector/text extrusion later this year. I’ll update here as we progress!

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    Hector Cabarcas commented  · 

    Typical Adobe. I sign up for Betas. Take my time to provide feedback, etc. but messages go without response. But yet I receive emails asking for feedback or to join some other beta. I stopped caring. My time is important, too.

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  2. 221 votes

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    72 comments  ·  Adobe Dimension: Feature Requests » Animation  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all, just wanted to give a little update on Animation for Dimension. We believe animation is an important part of working with 3D and do plan to include animation features in the future, however it will not be for 2019. Likely this will start in 2020 but I’ll update as we get closer!

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  3. 16 votes

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  4. 44 votes

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    Hector Cabarcas commented  · 

    Yes, I can’t believe this isn’t possible. And yes, the 3D Asset Plane object workaround only works if you don’t want the image to drop below the surface plane. We really need better controls of the background image.

  5. 212 votes

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    Hey everyone! Today we announced the release of a new app – Adobe Substance 3D Stager.

    Stager builds on the foundation of Dimension but has a completely reworked infrastructure and is built for pro audiences.

    Stager incorporates Adobe Mercury Rendering Engine – with an entire new GPU backend for Vulkan APIs that is hardware agnostic. While the first release remains GPU rendering for NVIDIA cards only we are working with AMD for GPU support as well.

    You can find more information about Stager here:
    https://www.adobe.com/products/substance3d-stager.html

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  6. 117 votes

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    12 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Hi everyone. I wanted to let you know we do plan to add more layers to the .psd output including shadow/light passes, reflection and some other helpful bits. I’ll keep you updated as we get closer on this one.

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    Hector Cabarcas commented  · 

    How can this not be a thing yet? Last first requested instance of this was 2 years ago :(

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  7. 15 votes

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    under review  ·  3 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 70 votes

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    50 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hey everyone! I saw a good number of new questions here, so thought I’d respond to everyone with an update. Unfortunately we still don’t have true ‘vector’ support in Dimension.

    Whatever ‘size’ and resolution your vector is in Illustrator is what it’s going to be applied as in Dimension. When importing to Dimension we convert it to a .png and use that.

    I recommend using a minimum of about 1000×1000 size images from Ai or Ps. 2000×2000 is better. 4000×4000 is best! ;D

    This quality reduction can also be cause because of the way 3D models work. The entire image you use is shared across the model and then only as a part of the canvas based on camera zoom. So you could be zooming in to part of the model and rendering it at a higher resolution than the graphic was originally.

    Decal resolution can also be affected by…

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    Hector Cabarcas commented  · 

    @glowrepeat Great tip. Thank you.

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    Hector Cabarcas commented  · 

    Why do Adobe Illustrator files used as a placed graphic render in such low resolution? Vector art should come out pristine upon rendering. I’m having to export my Illustrator artboard to PSD in order for my rendered placed grapic to appear crisp. Otherwise using an Illustrator file turns out fuzzy.

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  9. 2 votes

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    0 comments  ·  Adobe Dimension: Feature Requests » Lighting  ·  Flag idea as inappropriate…  ·  Admin →

    We’re actively working on improving the real-time approximation. I was curious for the Render Preview mode if you think that is giving you different results. It should be fairly accurate to the final render aside from the level of noise and grain which is capped to prevent it from using too much power

    Feel free to share a screenshot or two if you’re getting drastically different results!

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